Karl is known internationally for his work on gamification, games and game-thinking. He advocates for designing interactive, engaging and meaningful learning experiences through the intelligent convergence of game elements, evidence-based practice and a sprinkling of fun. He is a TEDx speaker, author or co-author of several books and is a LinkedIn
Learning/Lynda.com author. He teaches instructional technology to graduate students full-time at Bloomsburg University in Bloomsburg, PA.
Online | PST - USA 5 August 2020
Learner engagement in the time of “virtual session fatigue” can be difficult. But there are ways to make it engaging, interactive and, dare we say “fun.”
In this session, you’ll learn how to use PowerPoint, basic artwork and an audience response system (ARS) to create an interactive story that involves your audience in decision making, helps them reflect on the content and allow you, the facilitator, to gain insight into your learners’ level of understanding.
What you will take away from this session:
- Crafting an interactive story eliciting audience responses both ARS and with chat
- Creating a gamified experience without points, badges or leaderboards
- Evoking cinematic elements using basic PowerPoint functionality and artwork
- Using the segment feature in ARSs to create teams and competition.